Subject: My bones trouble Date: Fri, 13 May 1994 16:19:34 -0700 From: Lesk@cc.snow.edu (Lesk) I had some trouble with bones and it looks like several others had a little as well so here is my version of quick bones. I claim no writing skills or technique. This is just something some were asking about and I hope it helps >Mime-Version: 1.0 >Date: Fri, 13 May 1994 08:49:29 -0700 >To: rosario.salfi@canrem.com (Rosario Salfi) >From: Lesk@cc.snow.edu (Lesk) >Subject: Re: 3.0 Textures >Cc: lesk > >>Well, why don't you just outline step by step the process by which you >>created your own bones object (let's say a finger), set up the bones, >>and then manipulated it. If you can, please take care to mention every >>little detail, since sometimes I have difficulty understanding what >>Impulse is trying to describe, and I too have to have two or three >>thinks about it. Many thanks! >> >>Paul > >If this works and it makes sense maybe I will send it to the IML as well. > >ok I am going to be as consistant as I can and for menu items I will put it >in the form of menu->selection->selection1 and for requesters that ask for >input I will just say what needs to go in. > >Detail editor: >add->primitive->tube > Radius = 30 > Height = 300 > circ sec = 12 > vitr sec = 3 > close both bottom and top. > >I like to work in the front view of the four. > > > ...... > |||||| top section note that when I refer to a > ...... section that means the points > |||||| mid section above and below are selected > ...... > |||||| base section > ...... > > for example the top section is > > ...... > |||||| > ...... <- these points used > twice once for top > and once for mid > > > > >f1 select tube >mode->pickfaces >mode->method->drag box >shift select top section (points above and below) > function->make->makesubgroup > enter tip1 > deselect faces >shift select mid section (all points above and below mid faces) > function->make->makesubgroup > enter mid1 > deselect faces >shift select base section > function->make->makesubgroup > enter base1 > deselect faces >shift select top and mid section > function->make->makesubgroup > enter midall > deslect faces >shift select top, mid, and base > function->make->makesubgroup > enter baseall > deselect faces > >If you think about this for a minute it will all make sense especially >concerning how this thing is going to bend. >OK next phase. > >mode->pick groups > (and go back to pick method points) >object->add->axis > select tha axis > select move > move axis to center of tip1 (top section) > deslect axis >object->add->axis > select axis > select move > move axis to center of mid1 (mid section) > deselect axis >object->add->axis > select axis > select move > move axis to center of base1 (mid section) > deselect axis > >Now comes the tricky part the order here is very important and you may have to >try this a few times until it works just right. > >use the find requester and choose the axis in the base section. doing it this >way should make make the order correct. > >mode->pickobjects > >select axis in tip1 > shift select axis in mid1 > states->group > deselect >select axis in mid1 > shift select axis in base1 > states->group > deselect >select axis in base1 > shift select object axis > states->group > deselect > >go back to group mode and check this out, and make very certain that the >order is right. click on the tip axis and it should be the only one blue. >deslect it and click on the axis in the mid section BOTH it and tip axis >should be highlighted. deslect them and click on the axis in base1 and all >three axis should turn blue. now the hard part! go back to pick object mode >and then click on the object axis. it should be blue with a yellow line >connecting it to the base1 axis. > If none of the above is correct all progress is at a halt! go back >remove all the groups and try it again this order is IMPORTANT! > >now having that done correctly we can move on make sure nothing is selected >and go back to pick group mode. > >select axis in tip1 > States->bones->subgroups > bigsub: browse->tip1 > smallsub: browse->tip1 > OK >select axis in mid1 > States->bones->subgroups > bigsub: browse->midall > smallsub: browse->mid1 > OK >select axis in base1 > States->bones->subgroups > bigsub: browse->baseall > smallsub: browse->base1 > OK > >SAVE THAT SUCKER NOW! > If you think about this it really makes sense what has happened at >this point. > > >States->states > create > default > select buttons shape and grouping, the book says this will be the > only place you need to have this. > OK >States->states > create > start > OK >deselect all >select axis tip1 and rotate in the x 30 degrees. >space bar >select entire object >states->bones->update >states->states > create > bendtip1 > OK >select axis in tip1 and rotate another 30 degrees in x. >deslect all >select axis in mid1 and rotate it in x 30 degrees. >select entire object >states->bones->update >states->states->create > midbend > OK >deslect all >select axis in tip and rotate 30 degrees in x. >select axis in mid and rotate 30 degrees in x. >select axis in base and rotate 30 degrees in x. >select entire object >states->bones->update >states->states->create > basebend > OK > >SAVE THIS AGAIN! to much work to loose.... > >States->stateanim->make >OK >start >15 >bendtip >15 >midbend >15 >basebend >15 >start >0 >full objects >states->stateanim->play > >I sure hope this works for you! and if you find any errors or things that >just don't work feel free to let me know. > > Render Ho! > Lesk > > > > > -=> RETURN TO CONTENTS!<=-